In a recent interview (via WCCFTech), developers on next-gen horror title “Scorn” made some comments about the status of next-gen hardware. Ebb Software’s Game Director Ljubomir Peklar discussed many aspects of the upcoming first-person horror game as well as what to expect from next-generation consoles.
WCCFtech compiled a list of the important quotes from the interview. You can read a condensed version below.
Everyone is touting the SSD as the next big thing, and yes SSDs will help a lot with loading and moving assets, but the biggest culprit that is creating problems in the current generation is the CPU. That’s where the biggest next-gen difference compared to current generation will come from. We didn’t want to bring Scorn to current-gen consoles because we want our game to be played at 60 FPS. That would be close to impossible without big sacrifices. Next-gen is about responsiveness, smoothness, and a lot less time-wasting. The problem with these features is that they are not easy to sell in videos or screenshots. Microsoft had some messaging problems. People expected multi-million AAA production games to show off next-gen visuals and, most importantly, gameplay showcases.
Many other developers and analysts have lamented the CPU limitations as well in the past. It appears to be a widely acknowledged problem with the Xbox One and PlayStation 4.
What do you want to see from next-generation consoles? Better visuals or better frame rates? Or a balanced approach that prioritizes 60 frames per second? Let us know.